There seems to be little room behind the two juggernauts of first person shooters. Call of Duty and Battlefield remain at the top of the Xbox Live charts week after week, month after month. When I jumped onto Halo 4 even the most populated playlists sat around 7,000 active players. Despite its attempt to stay relevant in the pro gaming circuit, I think Halo can embrace the more obscure game types and fit in a more arcade shooter archetype.
I hadn’t played Halo 4 in probably two months. When I jumped back into the Infinity I immediately checked out the action sack playlist. I was taken aback by the tiny slayer gametype. I still don’t know how 343 Industries incorporated this (glitch?) into the game, but it’s awesome. From the oversized guns, to the fast movement speed, it brings back fond memories of Unreal Championship. When Bungie created Forge it opened up a wealth of options to make Halo a completely different game. 343i implemented on Forge in great ways but dropped the ball on file share at launch. It took so long to get the file share up and running that the community dropped off. The best maps and gametypes are difficult to find and it’s even more difficult to find people to play these game modes with. A custom games section, similar to that of Starcraft or League of Legends (just examples from games I’m currently playing) could give Halo new legs and a way to better highlight the Forge community.
Have you heard about the weapons the 343 prototyped and subsequently cut from Halo 4? Guns like the stasis pistol that would freeze an enemy in place for a short time? Yet they settled for Promethean weapons mirrored current weapons. The needler is the only weapon that has any real character and it has been present since Halo: CE. Almost every unique weapon has been phased out throughout the series. While 343 isn’t solely responsible for this, they do have the opportunity to leave their own mark on the series. While weapons like the statis gun may be hard to balance for the pro circuit, MLG die hards have always used Forge to alter the game and make it how they want anyways.
343 needs to have fun with Halo. When Halo: CE launched on the Xbox there was little, if anything, like it. 343 needs to distance itself from other shooters on the market. While I had no qualms with the load-outs, weapon drops, and kill rewards implemented in Halo 4 I certainly understand the adverse reaction to it. There are also the fair share of fans that still dislike armor abilities, but I think that Halo can go in even more extreme directions. With the Forerunner (and potentially Precursors) playing such a large role in the story now, there is huge opportunity for awesome technology to be implemented. Speaking of Forerunner and Precursors I have some thoughts on the direction of the Halo story so look for that in the near future.